Creating tooling for game engines and 3D applications
is something I have a passion for. I think it's for the same reason people love city builders:
you learn how to do a thing, and then optimize the heck out of it.
Blender-Godot 4 Pipeline:
a tool that enables you to encode all kinds of
collisions, properties, game logic, and so on, into 3D objects inside Blender.